When you give your child a smartphone, he can use it either for games and entertainment or for development. Of course, all parents want their son or daughter to learn something new with the help of gadgets. If we are talking about very young children, then on a smartphone or tablet they can develop attentiveness, logic, thinking, memory, recognize colors, master the basics of drawing, and so on.

We have collected several useful applications that will give your child new knowledge. And a parent might be interested in Mostbet download on phone. This is a bookmaker application that gives a large list of sports events to bet on every day.

Cut the Rope

Age: 2-4 years

Skills Learned: Logical thinking

The green monster Om Nom from the eponymous cartoon loves candy. That’s the whole premise of the game: you need to feed the hero. But it’s not so simple. The child needs to cut the ropes that the candy is attached to and observe how gravity works, and which way the treat will fly or swing.

Logic and the laws of physics are not presented in the game as boring and formal but are explained in practice. The game’s creators marked it as suitable for ages 0+, and even preschoolers can handle the earliest levels. However, it may be challenging for younger schoolchildren as they progress further.


Age: 4-7 years

Skills Learned: Spatial thinking

The rules of the game are extremely simple: you need to connect all the dots with one continuous line. A child aged 3-4 can handle the early levels, but the task gradually becomes more complex: there are more dots, and the patterns become more intricate. The game trains spatial thinking, allowing multiple attempts at each level until the correct solution is found.

Line Puzzle

Age: 4-7 years

Skills Learned: Logical thinking

The player’s task in Line Puzzle is to replicate the drawing according to the pattern. To do this, you need to stretch the rope and attach it to specific points. The main challenge is that at some points, the rope is already fixed initially and cannot be moved. This can confuse the child.

The first levels are very simple and suitable even for a three-year-old to learn. But as you progress, it gets more difficult – the last ones will interest even adults.

Star Walk Kids

Age: from 4 years

Skills Learned: Navigating by stars

This is a children’s version of the Star Walk app for exploring the starry sky map. If you give the app access to your location, it will show constellations in the night sky and tell you about them.

In addition, a child can learn about the structure of the Universe and even find the “Hubble” telescope and the International Space Station in the sky playfully. It’s a full-fledged encyclopedia about space that will answer all children’s questions.

Barefoot World Atlas

Age: 4+ years

Skills Learned: geography

Explore countries, landmarks, and historical facts with this interactive app, perfect for curious minds aged 4 and up.


Engaging games and quizzes make learning about geography and world culture “super-cool and fun,” according to one 9-year-old user. Need inspiration for your next adventure? Simply shake your device for a surprise destination.

Peekaboo Barn

Age: 1-3 years

Skills Learned: animals

Little ones aged 1 to 3 will delight in Peekaboo Barn’s charming barn doors that reveal adorable animals and their sounds. Parents can personalize the experience by recording their voices saying the animal names, adding an extra layer of enjoyment to this interactive app.


Age: 5+ years

Skills Learned: Basics of coding

Developed with the expertise of MIT Media Lab, ScratchJr empowers kids aged 5 to 7 to create their own interactive stories and games through programming and coding. Parents appreciate how seamlessly their children acquire new skills while having fun with this educational app.

Play and Learn Engineering

Age: 3 to 5 years

Skills Learned: Basics of Engineering

From designing roller coasters to building robots, kids aged 3 to 5 will immerse themselves in STEM concepts like gravity and momentum with this engaging app from PBS Kids. Testimonials from parents highlight its appeal across siblings of different ages and its effectiveness in keeping little ones entertained, even during outings.

Puzzle Shapes

Age: 2 to 5 years

Skills Learned: Recognizing shapes and colors

This app introduces children to shapes, colors, numbers, and forms through puzzles. The app features over 200 games and tasks with varying levels for children aged 2 to 5 years old. As they progress through the levels, children gradually learn the simplest shapes and colors first, with increasing complexity as new objects and tasks are introduced. Puzzle Shapes aims not only to teach the basics of the surrounding world but also stimulate the development of logic, imagination, concentration, spatial thinking (with both 2D and 3D shapes available), and memory.

Thinkrolls: Kings & Queens

Age: 5 years and up

Skills Learned: Logic, critical thinking, attention

This charming and stylish app offers over 200 logic, physics, and memory puzzles. The game can be started at the age of 5, but there are also more challenging levels for children aged 8 and older.


 It features superb animation and sound, amusing levels with dragons, knights, and castles, and unusual tasks. For example, lulling a dragon to sleep with a harp or rebuilding a destroyed bridge to reach a treasure chest.